Pokemon white what should i catch
Major Battles: You should have Fraxure for Brycen. It is capable of sweeping all major fights that are left including Brycen due to AI not choosing Frost Breath.
Its Slow experience growth rate is fixed with Lucky Egg. Timburr's Special Defense is pretty low as well. At level 20, it will learn Wake-Up Slap. Major Battles: It does well against Lenora and can do well against Burgh if it's evolved at that point. It can also contribute to Elesa and sweep the rest of the Gym Leaders. It does well against Marshal and Grimsley, but struggles against the rest. Gurdurr and Conkeldurr share the same level up learnset. Typing: The line's members are Normal-types and neutral against everything save Shauntal, whose Ghost-types are immune, and Marshal, who hits the line super effectively.
Major Battles: The Lillipup line has a solid showing in all major battles, as few opponents resist Normal, and Ghost- and the rare Steel-types are handled by Crunch and Dig. Work Up can help the line sweep some fights from Elesa onward. Get the Vital Spirit ability as Lillipup, as it turns into Intimidate as a Herdier onward, letting the line take physical hits better. Oshawott Availability: Starter, Nuvema Town.
Stats: Oshawott's line has mixed attackers with average Speed and decent bulk. Additional Comments: Oshawott is the best starter to pick, as its Water typing and strong moves make it more consistent in major fights than the other starters. Stats: The monkeys have all-around good stats, most notably 98 offenses and Speed. Movepool: Water Gun becomes the fantastic Scald at level Scald later upgrades to Surf, and Blizzard is bought at Icirrus City. TM coverage handles almost everything else.
Evolve at level 22 after getting a Water Stone in Castelia City. Stats: Petilil has high Special Attack and good bulk. Major Battles: As a Lilligant, it can sweep every major fight by setting up Quiver Dance; however, in some cases, it should use Sleep Powder to acquire boosts safely. Additional Comments: Once it learns Giga Drain, evolve it before level Although Petilil can overpower all major fights, it needs a lot of Quiver Dance boosts to beat resistant foes, as it relies solely on Grass-type STAB moves.
Own Tempo is the preferred ability to avoid confusion induced by Lilligant's Petal Dance. Stats: The Roggenrola line members are physical tanks, but they are extremely slow. As a Gigalith, it has a great Attack stat coupled with high overall bulk.
If you keep it unevolved for two levels, it picks up Rock Slide at level 27, which carries it to Stone Edge at 48 when evolved. Gigalith counters Elesa, Skyla, and Brycen well, but it should avoid Clay. It can make good use of Hard Stone and Quick Claw. Stats: Sandile and Krokorok have high Attack and Speed but dismal defenses.
Movepool: Level Sandile start out with Bite, which is preferable to Assurance on higher-level ones. It is recommended to hold off on evolving Krokorok for eight levels to get Earthquake at level 48 as opposed to level 54 as Krookodile. Major Battles: The Sandile line has a strong showing in all major battles, even ones where it has a disadvantage, thanks to Moxie and good Speed.
Brycen and Marshal are tough for the line but still workable. Additional Comments: Krookodile is one of the best late-game sweepers available, with its STAB moves having few answers. Moxie aids this and makes it incredibly effective once it has Earthquake. Against the Elite 4, Sawk sweeps Grimsley and is neutral against Marshal.
Additional Comments: Sawk is very effective out of the box, but STAB moves are resisted fairly often, and its adequate defensive stats don't hold up as well towards the end of the game. Sturdy is the preferred ability but not required. Try to catch a Sawk at level 17 from dark grass to start with Low Sweep.
Movepool: It will have Seismic Toss upon being caught and, based on level, Vital Throw otherwise learned at level More damaging moves in the form of Revenge, Storm Throw, and Body Slam are at levels 21, 25, and 29, respectively.
Bulk Up comes at level 33 and Superpower at level Payback via TM helps Throh do well against Shauntal. Major Battles: Throh is really useful against Lenora. Against the Elite Four, it can sweep Grimsley and Marshal reliably, while Shauntal has her team swept by Throh, minus Cofagrigus, if you heal it up a few times. Throh generally can set up only Bulk Ups at most, as its low Speed means that it will often take a hit before doing anything. It shouldn't be used against Clay and Marshal.
Stats: Dwebble has good base 85 Defense, 65 Attack, and okay 55 Speed. Crustle has good overall bulk and great Attack, but is sluggish at base 45 Speed. As Crustle, it learns Shell Smash at level 43 or via Heart Scale, which turns it into a somewhat fast sweeper.
Shauntal and Caitlin are shaky due to special moves, and Marshal is awkward due to Stone Edge. Ability-wise, Sturdy guarantees Dwebble lives any hit from full health, while Shell Armor blocks critical hits; both are great. Its Grass typing leaves it neutral against Skyla and Brycen, unfortunately, but it does make it good against Water-type lines, particularly the Seismitoad one.
It does fear Fire-types, though. Stats: The Ferroseed line possesses great Defense and Special Defense, acceptable Attack, and very low Speed, making it usually move last. Payback can be learned naturally or via TM. Major Battles: Ferroseed can do well against Skyla, but it needs a lot of Curse boosts to beat her.
It takes out Shauntal's Golurk and Jellicent, can beat Grimsley's team by setting up Curse, and beats Caitlin's Gothitelle and Musharna by virtue of its typing.
However, it struggles against Marshal. Additional Comments: Ferroseed's great typing makes it useful against most major fights, but its low Speed means that it will always take a hit before doing anything. It is also reliant on Curse boosts to win matchups. Typing: Electric typing lets it handle all Flying-types most notably Skyla and many Water-types.
Its Bug typing allows it to hit Grimsley super effectively and makes Ground-type moves neutral. However, foes' Rock and Fire coverage will get into its way. Stats: It has good Special Attack and high Speed which makes Electro Ball useful , although its bulk is not impressive. Movepool: It comes with Bug Bite and Electroweb upon being caught.
At levels 29 and 34, it will learn Electro Ball and Signal Beam. Charge Beam is also an option, albeit an unnecessary one. At the Elite Four, it can contribute by taking out specific threats, but generally does not sweep. While the slow Speed can leave it open to status and taking hits constantly, the advantages it possesses make it worthwhile. Make sure you get a level 26 or lower Karrablast for Fury Cutter. Shed Skin is the preferred ability as a Karrablast, as it becomes Battle Armor after evolving which helps Escavalier avoid critical hits.
However, Grimsley's Dark-types as well as Water-, Rock-, and Ground-type coverage threaten it significantly. Stats: As a Litwick, its stats are unimpressive, especially Speed, only getting somewhat acceptable with Lampent. However, as a Chandelure, it possesses really high base Special Attack, good base 80 Speed, and acceptable base 90 Defense and Special Defense. It also performs well against Shauntal and Caitlin and can contribute nicely to every other matchup, either by KOing a specific threat or by spreading burns.
Another one can be found on Route 10, but it comes later. Litwick's late evolution level 41 is an offset for Chandelure's destructive nature. Typing: Grass typing is bad or neutral for most Gyms aside from Clay and half of Shauntal's team.
Stats: The monkeys have all around good stats, most notably base 98 offenses and Speed. Additional Comments: Although Pansage has a wide coverage and great stats, its Grass typing causes it problems in a lot of situations. Evolve at level 22 after getting a Leaf Stone in Castelia City.
Typing: Both Psychic- and Flying-type moves allow it to hit Fighting-types and Marshal super effectively, but this typing leaves it vulnerable to Shauntal and Grimsley. Common Rock coverage is also problematic. Movepool: Sigilyph comes with Psybeam upon capture, learning Air Cutter one level later. It learns Light Screen and Reflect at levels 24 and Charge Beam and Shadow Ball can be taught through TMs, and it can be given Fly for utility, but the latter is generally useless for battles.
In every other matchup, the most it can do is set up a Reflect or Light Screen for another teammate to take advantage of. Before going through the Desert Resort, make sure to take the 10 Ultra Balls from Professor Juniper in the gate to Nimbasa to make Sigilyph's capture easier. Magic Guard is the preferred ability due to making Sigilyph harder to wear down.
Reuniclus has good bulk and high Special Attack, but low Speed. Hidden Power is also an option if you catch a level 24 or lower Solosis, though its damage is lower. Major Battles: When not fully evolved, Solosis functions best in major battles as a superb Eviolite user.
Late-game, it can take on Caitlin and to an extent Shauntal with Shadow Ball, being neutral elsewhere. Additional Comments: While slow, Solosis is incredibly powerful and can hold its own with Eviolite, especially after becoming Duosion.
While a little tricky to get going and lacking in coverage for a while, the Solosis line is a big player in most major battles due to its sheer power. Magic Guard is recommended as an ability over Overcoat to prevent indirect damage. Stats: It has high base Attack of and excellent bulk as a Gurdurr with Eviolite, but is slow at base 40 Speed.
Major Battles: It does well against Lenora and can do well against Burgh if it's a Gurdurr by that time. It can also help with Elesa and sweep the rest of the Gym Leaders save for Skyla. It does well against Marshal and Grimsley, but has trouble with everyone else. Tepig Availability: Starter Nuvema Town. Stats: The Tepig line are mixed attackers with slightly slow Speed and decent bulk.
Fire comes through Heat Crash at level 31 for Pignite and Flamethrower at Additional Comments: Although Tepig starts off with very strong matchups, it eventually falls off due to the lack of powerful STAB moves without drawbacks. Audino Availability: Early-game Any rustling grass after obtaining the first Badge. Typing: Audino is a Normal-type, making it neutral against all but Shauntal, who is immune, and Marshal, who hits it super effectively.
Base 50 Speed and the offensive base stats of 60 are mitigated by movepool. Movepool: Wide. Additional Comments: Audino is a surprisingly good choice for a team member. Catch Audino in the level range of in the Dreamyard so it will be higher leveled than it would be on Route 2. Basculin Availability: Late-game Almost everywhere with Surf, which is obtained after getting six Badges.
Stats: Base 92 Attack and 98 Speed make Basculin a physical sweeper that can't take a hit you won't use 80 Special Attack much. Major Battles: Adaptability Basculin has decent matchups in the remaining fights bar Drayden, with Crunch hitting Shauntal's Jellicent.
Additional Comments: Basculin is pretty strong due to its Adaptability-boosted Water-type moves, but it is hindered by its late arrival. There is a Basculin trade for Minccino in Driftveil City, but it is inferior due to lacking Adaptabilty.
Typing: Electric allows it to hit all Water-types bar Palpitoad and Seismitoad, along with Skyla and other Flying-types. It leaves it with the sole weakness of Ground, predominately represented by Clay. Stats: Zebstrika has a great Attack stat and an excellent Speed stat, letting it outpace many foes.
Its defensive stats are fine, but not the best. Flame Charge at level 18 allows it to hit Electric-resistant Grass-types. The Return TM helps it hit Ground-types. It sweeps Skyla effortlessly and can do well against Brycen. From there, it can only beat specific Electric-weak targets like Shauntal's Jellicent and spread paralysis with Thunder Wave. Additional Comments: Blitzle is generally very weak until it evolves into Zebstrika, which maintains a good performance until end-game.
A Zebstrika can also be caught at Route 7, thus skipping Blitzle's rather bad period, but then it avoids all previous matchups. Stats: Cobalion's stats are average at worst. It has high bulk and passable 90 offenses. Additional Comments: Cobalion is a decent late-game option, but a flawed one due to requiring a detour and underwhelming base 90 Attack.
Dusk Balls to catch it with can be bought from Driftveil. Cobalion's default Justified ability raises its Attack when hit by a damaging Dark-type move, which you can exploit against Grimsley and Ghetsis.
Typing: Grass moves allow it to hit Clay and common Rock- and Ground-types super effectively, while Normal hits Bug- and Poison-types neutrally. However, it leaves it in an awkward position against Skyla, Brycen, and Marshal. Stats: Deerling has good Speed, but the other stats are rather low. As Sawsbuck, it gets a great Speed and Attack with acceptable bulk. Movepool: Jump Kick and Take Down are notable moves it will have upon being caught. At level 32, it learns its first Grass-type attack, Energy Ball.
Upon evolution, at level 37, it learns Horn Leech. Additional Comments: Deerling's high amount of weaknesses are present in a lot of major fights, but, as a Sawsbuck, it is generally pretty good. The Sap Sipper ability is preferred but not required. You can catch a Deerling from dark grass for higher levels. Revenge is learned at level 35 for Fighting-type coverage, and Hone Claws can be taught for a Heart Scale at the move relearner.
You have an edge against the eighth Gym because their use of Dragon Tail lets Druddigon strike first. Additional Comments: Druddigon is decent against the end-game, but comes too late to be great. You'll want Sheer Force over Rough Skin as an ability to power up Druddigon's moves with secondary effects.
Ducklett Availability: Mid-game Driftveil Drawbridge shadows. However, it is easily picked off by Electric-type moves, and Rock-types are shaky. TM-wise, it should be taught Scald very soon and potentially Rain Dance at level Caitlin is a bad matchup. However, Ducklett makes a good HM Slave. As a Ducklett, it will rely heavily on Mystic Water for damage output. One can be obtained from Nacrene City for saying you picked Oshawott even if you didn't before Surf. Keen Eye is more useful than Big Pecks ability-wise, but not required.
Typing: Psychic gives it a type advantage against Marshal; however, it is left severely weak to Grimsley and vulnerable to Shauntal's Ghost-types. You should get Pokemon Black Version if you like battling trainers. You should get Pokemon White Version if you like catching Pokemon. User Info: SirEevee. Black has black city , legendary dragon reshiram dragon fire , some pokemon which dont appear in pokemon white White has white forest, legendary dragon zekrom dragon electric , some pokemon which dont appear in pokemon black User Info: skillysantos.
Well there is opinions but each had different pokes but I would suggest both. User Info: Anonymous. Black specializes in battles and EXP, while white specializes in catching pokemon white forest and black city.
Ok buy if u buy black u get trainers and sidequests if u buy white then u get pokemon and sidequest and u can't catch that many good pokemon in white forest it's ur choose User Info: Acdcgamer User Info: Suicuned.
Sign Up for free or Log In if you already have an account to be able to ask and answer questions. Answered Why is Pokemon White more popular than Black? Ask A Question. Keep me logged in on this device. Forgot your username or password? Make sure you have at least one Pokeball of any type in your inventory so that the girl can give you Zorua.
If you don't have Celebi, there is still a way to obtain the evolved form of the dark fox, Zoroark. With one of the dogs in your party, head over to Lostlorn Forest which is right above Route 16, to the right of Nimbasa City.
There you'll find a recluse, who attacks you. If you attack with the legendary dog, the woman will lose her illusion, revealing herself to be Zoroark. Legendary Pokemon are extremely powerful Pokemon that require skill to even find, let alone catch. From the Pokemon Black and White launch day, until April 10, , you can get a special item called the Liberty Pass, the key to obtaining the game's first legendary Pokemon, Victini.
Obtaining the pass requires you to connect to the Nintendo Wi-Fi connection. Simply go to the Mystery Gift selection on the game's main menu to receive the gift. After that it's simply a matter of walking into the nearest Pokemon Center to receive the Liberty Pass. After obtaining it, you'll want to head to Castelia City. Head all the way to the left, and go to the dock. There's a man with a boat, who will take you to Liberty Garden. You'll find that Team Plasma is there, and after defeating a few Grunts, you'll be able to battle and catch Victini.
He's level 15, but is fairly strong, so we recommend waiting until you obtain Ultra Balls to make it easier. North of Route 13 , which you can get to after you defeat the Elite Four, is an area called the Giant Chasm. It's a forest, but as you enter the area something freezes everything. Continuing north you'll find a cave, and inside that cave, is the Ice Dragon Kyruem.
At a daunting level 75, Kyurem is a beast to catch. He has some powerful moves, and his Pressure ability makes you lose PP faster than normal. There are three connected fighting Pokemon. Two can only be caught after the first is captured, so they need to be done in order. Instead of going inside, cut to the right and Surf along the river until you get to a new cave, Mistralton Caves You'll probably want to teach Flash to a Pokemon to make traversing the dark cave easier.
Follow the pretty straightforward path until you find an old man. He'll tell you about the three legendary fighting Pokemon.
At the end of that cavern, Cobalion is waiting. He's a solid level 42, and quite a pain to catch. The battle in a cave, so use Dusk Balls, and be sure to bring plenty. The video is edited down, but it took at least a dozen tries with a Dusk Ball after I had paralyzed him and brought him down to 1HP.
After you catch Cobalion , you'll gain access to the other two legendaries. From there it's a quick walk to a now unlocked cave, where Terrakion awaits.
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